#include "TwWater.h"
#include "TwWaterShader.h"
#include "../TwEngineDx.h"


TwWater::TwWater():
m_mShader(0),
m_mWaveTex(0),
m_mEnvTex(0),
m_mEnvSurface(0),
m_mOldSurface(0),
m_mWidth(0.0f),
m_mLength(0.0f)
{

}
TwWater::~TwWater()
{

}

bool TwWater::Create(const D3DXVECTOR3& pos, float width, float length)
{
	IDirect3DDevice9* d3dDevice = g_Render->GetDevice();

	
	return true;
}
bool TwWater::BeginScene()
{
	return false;
}
void TwWater::EndScene()
{

}

void TwWater::Render(int t)
{

}
void TwWater::DrawPrimitive()
{

}


bool TwWater::CreateShader()
{
	return false;
}
